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Landscape Blackjack

Third Year Project 1
2016.10-2016.12

Individual Project

Tutors:
Ana Monrabal Cook
Luke Pearson

 

Engaging with people’s psychological and gestural behavior during gamble, this project used the game of Blackjack as a testing ground for possible gamble-encouraging activity that can be carried out by casinos. On the surface, vibrant and seemingly innocuous appearance seduce people to join the game. On the other side of the table, interactive mechanisms respond to people’s behavior in order to make people lose more money: visual diversions can be created in order to secretly sneak away gambler’s chips; special effects which can only be trigger by the place of chips; and comforting table shapes designed according to human body and choreography during the game encourages people to stay longer. 

Together, the design of this table comments on the temptation of gambling and the atmosphere of betting more for pride through an ironic table design that aims at encouraging irrational gamble.
 

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